Showing posts with label comics. Show all posts
Showing posts with label comics. Show all posts

Monday, May 02, 2011

ALICE IN NEW YORK: A REVIEW BY AUSTIN ENGLISH




Here is a blast from the past. This is a review of my comics series, ALICE IN NEW YORK. Among the number of reviews, I think I like this one best. Thanks to the wonders of the internet, this review is safe and sound forever and documents my comic having already circulated by the time of this review, August 17, 2005.

The review is from the Dogsbody column by Austin English for The Comics Journal.

Alice in New York #2
Henry Chamberlain


Henry Chamberlain has an appealing drawing style: very loose, but with weight. Chamberlain knows when to bear down on the pen he's using; he knows the difference between too thick and too light. The line in his Alice in New York series is just right. Alice in New York is a very functionally drawn comic, but not so functional that it kills any potential poetry of drawing, the aesthetic thought given to visual appeal. Chamberlain's figures are rudimentary and quickly drawn, serving to convey information and move the story along, but they still look like they were drawn by a human being who likes drawing. If there's one aesthetic idea I want to champion in this column -- and readers who send minicomics into Dogsbody should take note of this before sending in more soulless, animation-ready pamphlets full of sadness and regret for being alive -- it's that I favor unique, living drawing. I want to say less-than-perfect drawing, but then people will think I mean ugly, raggedy drawing. Not true: I like drawing that feels likes it's being thought out as it's being drawn.

That's a rarely discussed aspect of cartooning that I think is important and very beautiful. E.C. Segar could draw circles around anyone, but looking at some of his panels makes you feel like that flawlessly rendered background character was added in at the last second, on a whim, because the panel needed some drawing that suggested the joy of drawing. Cartooning, for me, is not an exact science ("let us convey information with words and pictures and not let anything distract us from our goal"). There's something about drawing iconic figures over and over again where the quicker that figure is drawn, the more beautiful it becomes. The more and more abstract the drawing becomes, the more unique. Cartooning, unlike painting, is often done fast, and I love cartooning that looks like it was drawn fast and on the fly. Art that was made on the fly is a thrill unlike the thrills provided by art that has been mulled over. Looking at Krazy Kat is like watching a movie; I think it's because it was being drawn at the speed of thought. Let's invent a new cartooning school and call it the SOT (Speed of Thought) movement. Tell James Sturm to hire someone to teach about this at that new crazy school he's building. But remember: It's not "quick" drawing I'm advocating here. It's "beautiful quick" drawing.

Chamberlain is not the best example of the SOT movement, but I like his work because of the qualities that all SOT followers contain: interesting art that's unique because it comes from the specific hand movements of the person drawing it -- it can't be duplicated ever ever ever. I love looking at Alice in New York because my eye never gets bored. I have no idea what strange kind of character arrangement Chamberlain will use next. He's adventurous in his cartooning. He's not settled into his drawing style yet, so he's trying it all out: different "camera" angles (I hate that camera analogy though... no one ever use it again after this sentence), diverse character poses, etc. He rushes some stuff, which drives me nuts, but when he doesn't rush, he's sublime: I love the drawing of the central character thinking, "Will I ever have a table of contents..." with a big shadow next to him and two beautifully drawn figures right behind him. That drawing came out of Chamberlain's drawing hand, and not his brain.

I should say that there is a lot of lousy drawing in here too, but the good stuff is good enough that I want to recommend it. People might pick this up and say "Well, what about this long sequence of boring drawings?" Yes, they're there, but I'm gonna let the cop-out slide this time.

However: the writing in Alice in New York is nowhere near the level of poetry that the drawing is at. The dialogue is often a bit stilted and bizarre. It's also a tad self-important, with lots and lots of stuff like this: "What are you looking for?" "A purpose." Or this: "Need anything?" "Direction. Where do I go?" Alice in New York is almost 90% this kind of writing. It's frustrating, because the other 10% contains some interesting dialogue (I liked the line "Did you graduate high school?" "I'm 25.") and shows some smarts. The other thing is, Chamberlain's drawings write very well. Comics storytelling is hard to do, and Chamberlain's drawings can tell a story, but he suffers from what so many cartoonists can't seem to win a losing battle against: telling stories with a minimal amount of conflict, only a slight flair for dialogue, and sketches of characters' personality. Less than sketches.

Here's what I propose to Chamberlain, and to an entire generation of young cartoonists: Stop going to art school, and instead go to a creative-writing program for your college education. You can all draw -- we have five billion great illustrators in the world -- but if you want to be a cartoonist, doesn't that also imply that you want to write? Why do so many cartoonists decide that writing comes naturally to them, so naturally that they don't need to work on it? That's like a pitcher in baseball not understanding why he bats 9th! "I can pitch so well... isn't hitting the same thing? Shouldn't my pitching skills guarantee that I can hit?" The thing is, most pitchers don't want to hit (they despise it!), but many cartoonists want to write. Chamberlain most definitely wants to write. There's a story in Alice in New York that he wants to tell, and he tells some parts of it well, but the bulk of it seems a tad forced. I wish that Chamberlain's flair for creating inspired, honest, unique drawings extended to his writing. I think he can make them match up. In the meantime, there are some panels in Alice in New York that are really worth a look. I'm sure there will be a lot more of those panels in the future. This comic is a chunk of an in-progress graphic novel. I want Chamberlain to finish this graphic novel, but fix the problems in it before he does, because his art is worth that time.

(This costs $3. You can see more of Chamberlain's work at his website, or e-mail him for more information.)

Wednesday, April 13, 2011

You Should Know I Love Indie Comics



I love all kinds of comics, I really do. But, if I had to choose, I dig the unexpected brilliant and epic things that happen quite often in top rate indie comics. These are the self-published creators, until they make it big, evolve and become established. One of the biggest, Paul Pope, rose from these ranks. As well as John Porcellino, to name another unique talent. Linda Barry. Craig Thompson. Molly Crabapple. Jordan Crane. Megan Kelso. Dash Shaw. Well, the list goes on and on. And what they tend to have in common is the fact that they have a vision and they follow it and usually they figure it all out on their own. They might belong to some cartoonist club but, in the end, it seems like they have a need to strike out on their own. Anyway, here is a review I did for Newsarama some time back when things were feeling mellow and free and the world was just fine. I was just in the right mood to write this:

The Deformitory is an Excellent Surreal Comic

February 16th, 2009


Author Henry Chamberlain
The Deformitory
by Sophia Wiedeman
48 pages, 4 3/4″ x 7″,$8
www.sophiadraws.com

Are those claws on the girl on the cover of The Deformitory? No, far worse. And what’s a deformitory? Sophia Wiedeman takes us there in her book that recently won the Xeric grant, a source for self-publishing comics founded by Peter Laird, co-creator (with Kevin Eastman) of the Teenage Mutant Ninja Turtles.

Among Xeric grant winners, what sets Wiedeman within the sphere of rising stars is her agility as a storyteller, her willingness to tap into our common insecurities and turn them into fiction in refreshingly new and weird ways.

The book revolves around Delores, a Kafka-like city dweller stuck in the rut of working in an office. Instead of turning into a cockroach, her hands, overworked from typing, turn into claws, each literally with a mind of its own. These claws have faces and they can talk. With cute little eyes, they could pass for muppets.

Desperately lonely, Delores finds the bright side of things and instantly becomes friends with them, giving them names, Cornelius and Buster. It’s as if Kafa’s Gregor Samsa, upon awakening to find himself a cockroach, decides to enjoy being an insect.

Delores loves hanging out with her new friends, getting lost in conversation on the subway, buying three lattes when she used to buy only one. Wiedeman’s delicate line work helps to beautifully sustain the story and evokes vulnerability. It reminds me of the work of Gabrielle Bell who taps into the surreal quality of life in the big city.

But being a misfit is not all fun and games. If Delores thought she had problems before, her new claws have further ostracized her from her normal routine. They’ve taken control too as they guide her to The Deformitory, a secluded place where they suggest she can find peace. It looks like a tower out of a fable and functions as a condo for freaks. It also functions as a plot device that allows us to see other poor souls like Delores.

We get an overview of some of the tenants early in the book before we know who they are and it’s fun to see them as they weave their way through the story. There’s one subplot about a rivalry among mermaids which is very engaging. It speaks to the cruelty we all can easily inflict upon others and it’s done with a nice dose of dry wit. The slug at the end of this subplot, who bears the rejection from the ugliest of mermaids, returns home to the apartment she keeps with Delores. Both of them engage in some numb housemate pleasantries just as Delores leaves for a fateful date which will prove her undoing.

It is during this date that the claws, the seemingly innocent Cornelius and Buster, show their true colors by attacking the young man Delores is having dinner with. The power to this tale resides in what happens between Delores and her claws so much so that I could see taking the risk of just telling the story between the three of them and the few characters directly related to it. Paring down to the essentials would add to that Twilight Zone vibe in the main plot. Nevertheless, The Deformitory is a very satisfying read and demonstrates the handiwork of a sly writer.

This is my first review with Newsarama and I look forward to many more. I am a cartoonist and writer with an interest in literary and art comics and pop culture in general. If you’d like your comic considered for review, feel free to contact me.

Tuesday, August 31, 2010

24 Hour Comics Day is Heading to Seattle



24-Hour Comics Day is an annual challenge for cartoonists to produce a 24-page comic book written, drawn and completed in 24 consecutive hours. The Phinney Center, here in Seattle, 6532 Phinney Avenue N, will host a 24-Hour Comics Day on Saturday, Oct 2, starting at 1 PM, and running thru Sunday, Oct 3, at 3 PM. This coincides with the international event. We will be located in the Brick Building on Dayton Avenue, directly below the main Blue Building on Phinney.


Right now, I am still making preparations. We have a core group of cartoonists who can be counted on to take part, you know who you are. I'm still looking for the final group line-up and I'll let you know how it all comes together. So, contact me with a link and/or samples of your work, if you'd like to be considered. Drop me an email at inkwellspring at yahoo dot com. That's the easiest way. If you're in, then you're in. If not, it could be because of space considerations, etc.


This is the first year we try this at the Phinney Center. It will not be officially open to the public. But, if you contact me, we can let you in if you'd like to view the event. This will be left to my discretion. Basically, we want to have an awesome event and be respectful of the Phinney Neighborhood Association for hosting it. I am grateful for their cooperation and allowing me to coordinate this event.




More details coming. For now, I want to thank our sponsor, Comics Dungeon, for stepping up with some much needed support. Comics Dungeon is a leader among comic shops, period. They are located at 250 NE 45th Street and these folks really know comics and will help you out. You can also visit them at their Web site: http://comicsdungeon.com/default.aspx

Tuesday, June 08, 2010

Comics Classes at Pratt Fine Arts Center begin June 26!

I will be busy this summer. And I hope you will be too and be part of one, or more, of the workshops I'll be teaching for kids (suggested age range: 9 to 14). Depending on what neighborhood you're from, or your preference, you may want to check out the free (suggested donation) comics workshops I'll be teaching at Pratt Fine Arts Center, 1902 South Main Street. Contact them and register. You need to register ahead of time! (206) 328-2200, info@pratt.org.

Lots of fun this summer. See you there! Come to the first class and keep going the whole summer. You're welcome to come anytime. We will cover all aspects of comics and create our own comic book by the end of summer. Go to www.pratt.org and check it out!

Wednesday, September 09, 2009

Friday, August 28, 2009

Learn How To Make Comics

If you happen to be reading this post this month, you may have found out about my comics workshop being held at The Phinney Center. If you decide to come to the Aug 29 class, I will charge a flat $20 fee and you'll come out of there a comics winner with a comic we will create together at a rapid but fun pace.

Keep an eye out for more workshops. They will be held at different locations and we will tackle different aspects of the comics medium. I encourage you to send your feedback on what interests and inspires you about comics.

Monday, August 10, 2009

Big Funny Art Show Big Success

Here is a photo from the Big Funny art show reception, August 7, at Altered Esthetics which I had the honor of being part of as a contributor to the anthology and to the art show. This photo courtesy of fellow contributor, Terry Beatty.

Wednesday, August 05, 2009

Comics Workshop in August

I look forward to seeing some of you at my comics workshop! If you've ever wondered what it takes to create comics, or just need to recharge your creative energy, then this class is for you. It's coming up. It's on two consecutive Saturdays, Aug 22 and Aug 29, from 1pm to 3pm. And it's at The Phinney Center, 6532 Phinney Ave N. It is only $50 and supplies are included. Just contact me if you want to get in on this.

Preview of New Project

Here's a sample from a completely new project I am working on. Yeah, a whole new deal, imagine that.

Monday, July 27, 2009

A Cool Comics Find: Long Tail Kitty by Lark Pien


Here's a book for kids and adults alike all about the adventures of Long Tail Kitty. It's a delightful little treat that debuted at Comic-Con International in San Diego. I'll be posting a review over at Newsarama this week. Come by and visit me at Blog at Newsarama and see what I've been up to lately in comics news and reviews.


Monday, June 15, 2009

Big Funny Book and Art Show



My comic strip, Inkwellspring, is part of Big Funny, an anthology that celebrates the comic strip art form put together by Big Time Attic. An art show of Big Funny cartoonists will be on view in August at Altered Esthetics in Minneapolis. The reception is August 7.

Friday, December 12, 2008

Wednesday, September 03, 2008

Dan Clowes and Adrian Tomine with Ivan Brunetti: Comix Sub-Heroes


The "Comix Sub-Heroes" discussion on alternative comics was one of my favorite moments at Bumbershoot, Seattle's annual music and arts festival taking place over the Labor Day weekend and going strong now for 38 years.

Cartoonist Ivan Brunetti has become quite the scholar on comics. He is the editor of An Anthology of Graphic Fiction, published by Yale University Press, with the latest edition due out in October. He was the moderator for this comix event where he interviewed Dan Clowes and Adrian Tomine.

Dan Clowes is best known for Ghost World, a collection of related stories from his series, Eightball, published by Fantagraphics, that became such a remarkable film. Adrian Tomine is best known for his series, Optic Nerve, published by Drawn & Quarterly. A collection of related stories from that series, Shortcomings, was recently published to critical acclaim.

The talk was mostly a fun opportunity to see these guys who turned out to be very generous in discussing their work and work habits. As expected, there were a number of budding cartoonists in the audience. As for words of encouragement, both Tomine and Clowes were hard pressed to encourage this activity unless the aspiring artist really loved it. Assuming that dedication to one's art was in place, the best one could say was to just do it and that was at the heart of this event, finding a way to convey what it was that a cartoonist does.

For Clowes, it seemed he'd been doing it for so long that he just lived and breathed it. At one point, he said he couldn't go a day without drawing. For Tomine, the only concern at this point in his career seemed to be to try to match his working hours with his wife's job that kept regular business hours.

Brunetti did his best to keep things moving with questions like, "How important is it to stay true to the original idea for a story?" Tomine gave a pleasant answer about the ending he came up with for a story helped create the rest of the story which, ultimately did away with his original idea for an ending. Clowes responded, "I usually start with a high concept like Die Hard meets The Office that ends up having nothing to do with the actual story."

It was interesting to just observe these two icons of alternative comics. Clowes is tall and trim with short grey hair. Tomine is a little shorter and laid back. Clowes seems ever ready to burst with a well-intentioned wise crack.

The highlight for me came when Brunetti asked about drawing methods. This inspired Clowes to explain he wasn't really much into preliminary drawings beyond a drawing in a sketchbook and then he dives in. This approach, he admitted, means it takes a few pages for the character to kick in. He remembered the development of a character named Tina who was suppose to be some sort of fish creature. "At first," he said, "she looked more like a potato which was really odd considering her first line is, 'Would you like a potato?'"

So, it seems to me that just getting to see these guys chat was more than enough for any fan. If words of encouragement were still wanted by the aspiring artists, one thing that seemed clear from this talk was the fact that cartooning, particularly creating graphic novels, could be looked upon just like any other job, at least to some extent, and that's saying a lot.


Sunday, August 10, 2008

STYLASTIC: Jude Law or Brad Pitt?

STYLASTIC is a word I created to describe my quirky comic. It took on a life of its own back in 2005 where it lived for awhile at Four Magazine.
Stayed tuned. STYLASTIC is here and will keep coming back!

Click onto image to enlarge. Enjoy.

STYLASTIC: Tiramisu Bowls!

Click onto image to enlarge. Enjoy.

STYLASTIC: Scarlett Johansson

Click onto image to enlarge. Enjoy.

STYLASTIC: iPod

Click onto image to enlarge. Enjoy.

STYLASTIC: Project Runway

Click onto image to enlarge. Enjoy.

STYLASTIC: Britney Spears vs. Paris Hilton

Click onto image to enlarge. Enjoy.